Saturday, 20 November 2010

Diane Cannings Shaman

This is probably my favourite thing that I ever created in the World of Warcraft trading card game. It wins games occasionally, is great fun to play, makes people look at you funny and wonder what you're up to, can hit for twenty in one combat with the right board setup and if Diane is left unanswered for a turn she can decimate your opponent in very short time.

Unfortunately due to the new rules regarding attacking that I wrote about in my last post, this deck is unlikely to survive past Worldbreaker as it loses one of its main win conditions, and arguably the most fun part of the deck!

Prometha

4 Legendary Leathers, Dalaran
3 A Final Blow
3 Bane of the Illidari
3 Akama's Promise
2 Spirit Totem
2 Orders from Lady Vashj

4 Girdle of the Blasted Reaches
4 King Dred's Helm
4 Spaulders of Lost Secrets
4 Quickstrider Moccasins
4 Edge of Oblivion
3 Signet of Manifested Pain

4 Naan the Selfless
4 Diane Cannings
3 The Red Bearon

4 Feral Spirit
4 Lightning Arc
3 Chain Purge
2 Gifts from the Past

The deck is a little flabby at 64 cards, though you could likely cut it down a little by putting proper quests in the place of Spirit Totem and removing Lightning Arc - which is useful but probably non-essential unless you fear Pinprik in your local meta.

So. Looks like a pile of cards nobody really plays. However, if you draw Legendary Leathers and the appropriate bits of armour in your opening hand, you can play the Girdle on your first turn, the Spaulders on your second, maybe play a Signet or a Lightning Arc on your third, and the big blowout on turn four:

Play Diane Cannings with your three non-location resources, exhaust Legendary Leathers (now worth 4) to play Quickstrider Moccasins, ready Legendary Leathers with the moccasins, play King Dred's Helm

Assuming Diane survives a turn, with a full armour suite she can swing twice for 12. If you have a Shaman in play (not that difficult with the Signet) you could then play an Edge of Oblivion and swing for 10, and grab a free Chain Lightning from King Dred's Helm while you're at it. Alternatively, swing for 15 if Diane doesn't make it, or hold the axe until the next turn if you have a Spirit Totem in play and swing for 20.

Yes - this deck is ridiculous, and yes, it will automatically lose to a lot of other decks. It is great fun to play though and with the new rules coming in, it will not really ever exist in its current incarnation again.

Diane will be joining me for one last foray into the battlegrounds in a week or two.

When we eventually part, I will be sad; we had some good times together but it was never meant to be.

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