Sunday, 25 September 2011

A break in the action

One of the hardest things about writing a blog is maintaining the enthusiasm to keep it going past the initial "hey I got this idea" phase. There's bee a severe drop-off in posts on here as I struggle to come up with enough worthwhile content to drop into a post, not to mention the enormous amount of time it takes to write these things. Early starts, new jobs and testing for events all eat into that, and you also can't ignore the fact that I can be horrifically lazy at times.

The third and perhaps most important part is that until the Throne of the Tides previews started this week, there's been very little to talk about - I've been playing the same deck for a month in preparation for the Zapped Giants Open III, will continue playing that same deck in preparation for the UK Nationals next month, and therefore am not about to discuss it in too much detail; I went to play Sealed in Sheffield, opened an uninspiring pool, and met the elusive Alex Crow who proceeded to do horrible things to me with Soridormi and Twilight's Hammer.

I came fourth of seven, with a 2-1 record, thanks to shitty tiebreakers; the Zapped Giants Open was more of a success story, with me finishing top of the standings after the swiss pairings on 6-1, only to scrub out of the Top 8 after winning the first game. My deck had a complete breakdown in the second game, giving me three six-drops in my first hand and all three of my one-drops in my mulligan; the third game came down to him killing me before I killed him. Disappointing, but a second Top 8 in three Zapped Giants Opens is not to be sniffed at. Once Nationals has come and gone I'll have a bit more info.

I was intending to go and play Sealed at Stoke-on-Trent yesterday too, but - amazingly - literally nobody turned up.

So! Instead I'm going to bore you senseless with a few of my favourite cards from the new set, Throne of the Tides. The full spoiler was made available Saturday morning, and you can find it at TCGBrowser.com amongst other places. In no particular order:

A nice exciting one to start. Or not.

So Righteous Cleanse isn't the most bombastic of abilities, but when was the last time Paladins got a standard, unrestricted dispel?

March of the Legion, with Sacred Purification, which by all accounts looks like it was pretty damn good. Given the lack of hate we've seen in the last block though, this seems pretty good too - a two-cost, Instant, no restrictions (no Repentance- or Blessing of Faith- style nonsense), and with a free Delve tacked on too?

I think I prefer Oppress in a "Best Dispel in Core" contest but this is potentially a really important card for Core and limited formats.



Arcanomage Misti is, to be quite honest, just Burly Berta, but worse. Luckily for us though, Berta joins the list of flagship allies who are being reprinted with the release of the Fall 2011 Class Starter Decks, so there's nothing stopping you from including both of these in your deck. Turn 2 Burly Berta is awkward. Turn 2 Berta Turn 3 Misti could be very awkward.

Keeping her alive will be the most difficult part, as the loss of that fourth health is pretty huge, and her single ATK is mostly irrelevant when defending.


I quite like Master Sniper Simon McKey's flip - he could easily give a bit of reach to the Aspect of the Wild Hunter decks that have been floating around. With an Aspect out, there is nothing shameful about playing a Tesla on turn 6 and then smacking your opponent in the face for 14.

Unfortunately he looks a bit like a cross between the two main characters from Gears of War.

Trivia fact: This is another vanity hero for a volunteer - this time it's, umm, Simon Key, who works on the rules team and moderates the Cryptozoic forums.


Parexia is one of over twenty cards in the set featuring the Empower keyword, ("When this ally enters play, if you control another XX hero or ally, do thing") and while most of them have solid stats and powers, Parexia stood out due to the lack of discard effects printed recently. There have been a few, and I'm sure we've all been blown up by Revealing Strike once or twice, but forcing the discard of two random cards and getting a passable four-drop for five resources seems like a pretty good deal to me. 

With many classes struggling for card draw (and Throne not really offering a huge amount to combat that), we could see one or two neat discard decks pop up in the new Core format. Priest now having access to Mind Melt, Oppress, Twisted Mind Spike and Parexia, not to mention newcomer Tendrils of Darkness could see people topdecking quite reliably... if they can find a way of killing those pesky Girdles.

This guy intrigues me. I almost never want to voluntarily discard my own cards, but binning an Arcane Barrage to Valak's power seems like it could be a solid plan.

The main issue is refilling your hand later in the game. Mana Agate is good but won't single-handedly fix the problems this card could create for you like a Mana Sapphire or Invocation would.

So - a great power stunted by a lack of available card draw. Is he good enough for Classic?


Perhaps the most interesting thing about the set are these Bottled equipments. Every class has one, along with the Monsters. They aren't class-restricted - they just get better if played with their corresponding hero. Bottled Life with a Druid Hero will give you two 1/1 Treants on your furst turn if you so choose; a second one on your next turn will let you play flagship ally Plainswatcher Taro for free.

The Priest one makes an opponent discard a card each time it is activated, the Mage one channels Darkness Calling for you, the Death Knight one reduces an ally's health by 2 each time it is used, and perhaps the most intriguing one is the Warlock's Bottled Void - which hits an opposing hero for 3 damage, heals your hero for 3 damage, and then does it again when you use its secondary power. A twelve-health swing for three resources.

Last one for now, a card that scratches my ex-Totem player itch. Clearly he works well with cards like Scimitar of the Sirocco - drop him into play accompanied by a Fire Totem, make him a 10/5, then clatter into the opponent for 13. However, at some point I will be attempting to get my hands on a few of these and will put together another Totem control deck like I used in the good old days. I get the feeling that given half a chance he could run riot with a Totem or two of your own in play.

--

I deliberately tried to avoid a lot of the obviously great cards - you don't need me to tell you why Ozumat, Commander Ulthok and Mazu'kon are good!

--

The full list of Flagship cards that will be reprinted with the release of the 2011 Fall Class Starter Decks:

Saturday, 3 September 2011

Nationals Qualifier Season so far [also the news]

Is it September already? Fucking hell. Lots to talk about. Let's start with the goodness first:

Nationals! After a long wait, we now have a second mid-level event to look forward to this year. The main event will be held in Manchester's Fanboy3 store, and qualifiers for the event are being held around the country every weekend (and a few evenings) right up until the event.

Qualifier spaces are given out based on attendance, to a maximum of four places for an event of nine or more players. The qualifiers themselves are largely Block format, or Sealed, with one or two Drafts up in Scotland if you're that way inclined. More information in the link above, but here it is again for the lazy!

Zapped Giants Open III! This one's being held in Beeston, Nottingham. It's Block format, and with 72 boosters for the winner, along with 24 for the runner up, most of us need little incentive to give this a crack. If that wasn't enough, it also doubles as a qualifier for Nationals!

ZG Podcast Episode 7! In which Tyma suggests Middlesbrough should be bombed.

--

So those Nationals qualifiers I mentioned earlier? They've been up and running for a couple of weeks now, and have proved a really excellent way of testing your (or other people's) decks in advance of the Zapped Giants Open and eventually Nationals. Memories are a little hazy but as an excuse to talk about Block:

Stoke-on-Trent Block Qualifier, 24/08/2011

Suffering from a lack of inspiration, failing to get hold of the cards I needed in time, and perhaps most importantly, getting routinely pumped on MWS whilst playing my homebrew deck having not found a final configuration I was happy with, I adopted a deck belonging to Lammy, one of the Manchester crew. He likes aggro, and his deck basically makes lots of small allies, then makes them bigger with druid buffs. I'd given it limited testing and it had a few obvious weaknesses, but hitting someone for 26 with one ally in one turn was enough of a boon for me to give it a go.

We had a pretty hefty turnout, enough for five rounds, and I took the deck to a 3-2 finish - good enough for fourth place, and a not entirely convincing qualification at the first time of asking. Lammy later informed me of how disappointed he was with my performance, as he'd hit 4-1 with his deck in the first Nationals qualifier, winning it. My two losses were to a Horde Warlock Rush, which was essentially the Block evolution of my old Koo'zar deck, along with a couple of clever additions (Warchief's Revenge), and Alex Marsden's Warrior/Dragon midrange deck, which plays Shockwave.

Shockwave is borderline unfair against a deck that relies on attachments!

The overall winner was Ollie from Manchester, playing an Aspect of the Wild Hunter deck with a couple of bits of cool tech I'm not going to spoil here just yet.

Ripley Block Qualifier, 27/08/2011

Dan Knight (complete with missus) made the journey down from Stoke for this one, and we were pretty disappointed to be the only three players there until we managed to rope someone else in to play with us. Saturdays are awful for most of the Ripley group unfortunately, due to sporting commitments - we have one Cricketer, at least two Footballers, two on holiday, several at work, and a couple who aren't so keen on Block.

I took along a Horde version of the Apsect of the Wild Hunter, which plays a more controlling game rather than relying on a bunch of ferocious Worgen. Once in the late game it can search out its fatness with Gispax the Mixologist and generally counters the lack of card draw with utterly ridiculous on-board advantage thanks to tokens from Cairne and Skywall.

I took this one 3-0 - against two Warlock rush decks, much like the last one I spoke about, and Dan's Priest Combo brew, which definitely needs tweaking but could catch a few people by surprise (if the weather is right and the wind is blowing in the right direction and they're not paying attention)...

Beeston Sealed Qualifier, 03/09/2011

Bringing us up to date, we have today's small but perfectly formed sealed qualifier at Beeston. Our turnout was six - again, not quite as high as expected but with a pretty solid pedigree of players it was still a challenging event.

For no particular reason I cracked my Worldbreaker first, and was pretty pleased to see a Bloodied Arcanite Reaper in the first pack; the second yielded a Polished Breastplate of Valor, and already it was going to take something pretty special to get me out of the Plate classes.

That never came:







Relevant cards in side-deck: Command of Undeath, another Obsidium Executioner

I spent a while deliberating over whether to pick the Horde over the Alliance - I'd opened a Timriv and a Jezziki Shinebog, and the pair of them are among my favourite allies in this block for limited play. In the end I settled for the 7/7 fatness of double Bayner though. Neil was sat opposite and groaned a little. "I remember not being impressed by that guy, but then you played him against me in sealed a while back - he ate three of my guys!"

Normally I will play 31 cards in limited, as I usually can't decide what to cut. This time I was going to do it properly and cut all the way to 30 - having an Obsidian Drudge around meant that I could happily not play Command of Undeath main deck, and I had an extra weapon if three wasn't enough. I cut a total of nine four-drops, and the only thing I'd have really done differently would be to not play Twilight Shadowdrake, instead replacing him with one of the plethora of Moderately Sized Guys that I'd cut to accomodate it.

Started off against Morgan - he'd had a last minute change of heart and decided to play Paladin. I'm not sure what the previous class was, but I dropped the Breastplate on three and it largely took over the game, especially when I was able to drop an Executioner later on in the game and stop having to spend cards to go to town on his board with. Eventually he flipped Auralyn, dropped a couple of innocuous allies, and then cast Beacon of Light on the one that I didn't kill, triggering off Auralyn's power.

Thankfully Morgan didn't manage to land Beacon on anything particularly large, so I was able to take care of them before they got out of control. Eventually the flip and fat dudes wore him down, despite drawing a ton of  cards during both games. [1-0]

Next up is Den, playing Alliance Warlock. He'd opened a pair of Twisted Infernals, who are always bad news for, well, anyone really. We won a game each, me losing the second after he infernaled out of nowhere and then healed it after I dealt 4 to it, meaning I had to hit it three times with my weapon to kill it.

The third game was a slow affair - he mulliganed from a hand that started at four to a hand that started at four, but this meant I could keep an equally slow hand and not be at a disadvantage. My first play was a Breastplate on three, and once again it took over the game, eventually having 8 defence and when the Infernal came down this time, I was ready and took a 'mere' 8 damage killing it with my hero. From here I played more and more fat allies, generated a ghoul at the end of my turn, and even forgot to claim my Free Bonus Ghoul on several turns, but it's sometimes hard to deal with something bigger than Invulnerable Mail, backed up with a sword and a 7/7. [2-0]

Finally, it was Neil. He and I have played three or four limited events against each other and while we were deckbuilding we had a bit of a chat and discussed how best to build our decks. "I want to get better at limited as I'll probably be playing it at Worlds," he told me - "and you keep beating me so I'm going to keep asking you for help". This did give me a peek at his deck - solid removal and a pair of Obsidian Drudge threatened to give me problems.

Neil took the first game quite comfortably. I suited up with the Axe of the Eclipse and the Breastplate, and after killing three or four of his dudes he played an Obsidian Drudge. In Misplay City, I played a 5/4 guy rather than investing the resources into drawing cards and adding counters to my armour, as this would have stopped him being able to play a second Drudge, killing his first one on my 5/4, and killing all my gear. From there it didn't get much better when his 3/9 guy that I had only managed to get to 8 damage started running riot, armed with a Crown of Chelonian Freedom with six (!) counters on.

The second game was pretty immaculate from me - everything Neil did I had an answer for, the turning point probably being him playing a Marius Jator against my turn 5 Bloodied Arcanite Reaper, only for me to stash a Jerrak Krandle to get the requisite six damage available. From there the axe ran riot in a replay of all the other times we've ever played limited together.

The other matches had finished by this point, and we hit the side decks for inspiration. I removed the Twilight Shadowdrake for a Command of Undeath, and after the Longest Shuffle Ever we got underway. The opening hand was a little awkward, with a T1 Nathar Wilderson, T2 Azure Drake, and no meaningful three-drop (and as it transpired, no turn three play at all). Turn four I flipped his Twilight Citadel and despite him only making dragon tokens up to that point, was still only a card in hand behind. Either way the big turning point was Neil playing the wrong ally T5 - he dropped a Marius Jator, then T6 a Landro's Lichling and a 2/1. I had a Marcus Dominar out which I was quite surprised to find hadn't been killed or at least hit for 2 by Marius, but dutifully ran him into the Lichling to see what shenanigans Neil had up his sleeve.

That Marius Jator was supposed to be Pixia Darkmist. Neil didn't quite recover from here, despite a gallant effort in the face of two Bayner Cogbertson. One bit the dust, but I managed to finish the game a turn or two later with an attack from Bayner, my hero with an Executioner, and finished him off by entombing his Venerable Mass of McGowan with Command of Undeath.

Phew. [3-0]

Andy, the store owner, generously donated his judge support to the prize pool, so between Neil and myself we took home about twenty boosters of War of the Elements. One of the other players (Hi, Sky!) went to the counter, bought a pack of Twilight of the Dragons, and approached me as I was playing a bit of two-pack to wind down, to offer me a trade - one of my WoE packs for his TotD pack, based on how I'd had all the luck today therefore my packs must be awesome.

I disagreed with the luck comment - I'd got a nice pool but after looking at third place finisher Pete Thorpe's pool, he was aiming his accusations at the wrong person. Oh, and Neil's Twilight Citadel and Grim Campfire Loot too. Swines!

I accepted the gamble and offered him a pack, and finished playing two-pack with Neil (he largely humped me). At the bottom of my pile of prizes was the solitary Twilight pack, and it contained some crappy location that makes tiny dragons. Waste of time really...

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You're still reading? Just a reminder that you should really consider going to the Zapped Giants Open III. Go! Plan your travel now! Do it!

Friday, 26 August 2011

Brownout

In my house there is a computer. Every time I sit down at it with the intention of writing something, I get distracted; by MWS, Wikipedia, forums, or Steam.

It's been a month and a half since the last meaningful update! I have four half-finished articles that I'm probably not going to bother publishing as they're largely irrelevant. Their subjects:

- 2011 Spectral Safaris, in Stoke and Nottingham

I attended two of these! First up was Stoke-on-Trent, with a surprisingly low 14 players; I pulled Horde Warlock (to a chorus of "The best deck!" which it plainly isn't) and went 2-3 after losing the fourth round to a topdecked burn spell after forcing the discard of my opponent's Gargoyle, and the fifth round to a bad matchup (Priest) vs a skilled player (Shrewsbury Joe).

The other one was Nottingham Chimera, where I pulled the Horde Shaman (to a chorus of "The worst deck!" which it really is), and went 3-4. My Safari misery continues for another year!

- Chesterfield Draft

There's a store in Chesterfield which has recently started running Battlegrounds, so on the weekend of the Twilight of the Dragons release I figured I'd head down there to meet the players and get my hands on a few more packs.

They were drafting 3x Twilight, so after a quick explanation of the rules of draft as none of them had done it before, we sat down and I drafted a Warlock deck featuring two Twisted Elemental and two Selora, and a Chaos Bolt (which was largely underwhelming). We played four rounds for no discernable reason, I won them all with basic card advantage play (Selora is so, so good) and took home the enormous prize pool of two packs.

Fun day though and a lovely bunch, and have since returned there to drop off a load of spares and have a few more games. I believe they ran a Lazy Peon tournament on Thursday which I was very sad to not be able to attend.

- My First Block Decklist

It wasn't very good.

- Comments on the new Set Rotation

This is the thing that's been the most awkward to comment on. My unpublished take on the subject was slightly skewed - having not only spent almost £200 on a couple of hefty collections of cards, the night before the announcement was made I had just ordered three Flint Shadowmore for the upcoming Core rotation.

Ok, let's roll back a little bit. For those who don't know what's happened, or don't play the game, there are two constructed formats in WoWTCG - Classic, and Core. Classic lets you play with any card ever released, and Core lets you play with a certain number of cards, based on set rotation - as newer sets are released, older ones are removed from legality.

This October, Throne of the Tides (Set 16) releases, and under the current Core rotation method, when it released we would have the following available:

- Scourgewar Block
- Worldbreaker Block
- Throne of the Tides Block

When The Announcement was made, things changed a little bit. Instead of the three-block rotation we were expecting, we were actually getting two-block rotation:

- Worldbreaker Block
- Throne of the Tides Block

This meant that the Flint Shadowmores I'd just bought would be rotating out of Core in about two and a half months, as well as all the lovely Scourgewar cards I'd been working hard to acquire over the last year. Naturally I was pretty annoyed at this, and the general consensus around the internet largely echoed my feelings. There were some great conspiracy theories going around too, about how it was a ploy to get all the cards designed and manufactured by Upper Deck out of the game quicker, and so on.

The official reason for this change? The metagame is stale. Ever since the release of Fields of Honor, it was tough to argue against playing Eye of the Storm in your deck. If you were part of the Alliance, this just happened to work really well in conjunction with Adam Eternum. Any deck running allies would also run Tuskarr Kite, which debuted in Scourgewar; not to mention Horde decks needing a really good excuse to not run Broderick Langforth, not to mention all the incredibly powerful abilities that we've been playing with for well over a year now.

When you look at it like that, the change doesn't sound quite so bad. Of course I'm still not so happy about the sheer amount of money I've spent on these cards with the expectancy that they will be usable in Core for another year, but a month or so down the line I've come to terms with it and am having a great time with the Block format, and it would appear the playerbase at large feel much the same way as there has been a huge spike in the number of unique decklists we're seeing compared to the past, where a Warrior deck would eventually be refined into whatever version of Death Wish was doing the best.

Cryptozoic have stated that they intend to provide support for Classic in the future - there's four rounds of it during day one of Worlds, and there will be at least one Darkmoon Faire that is Classic format, but the big thing for me will be whether there is any low-mid level play of the format. I have a lot of old cards and I don't really want to have to leave the country to get any meaningful play out of them.

Card drawing is still a bone of contention with the new cards - the Twilight Citadel/Etched Dragonbone Girdle is quite egregious when compared to the power level of the new quests, but that's for another day.

Enough on that. I'll come back to it soon, though if you desire further listening, take a listen to the rather excellent EMERGENCY PODCAST from the ZG Podcast crew - lots of interesting viewpoints from all over the spectrum of players, curated and handled well by two guys and some bacon sandwiches.

Coming in the next couple of days: NEW CONTENT

Wednesday, 3 August 2011

The New Core Rotation

Have you seen the announcement?

Last night I wrote altogether far too much on the subject, largely fueled by all my lovely Scourgewar cards being practically unplayable in a few months' time. That's all going in the bin and I'll have something a little more reasoned on the subject in a couple of days - it's Battlegrounds at Ripley tomorrow and it'll be a hot topic, so will have more opinions rather than just my own to key off.

Be right with you.

Saturday, 30 July 2011

2011 Spectral Safaris - Stoke-on-Trent/Nottingham

With the release of the 2011 Class Starters comes a pack of tigers, released into the wild [Hobby Stores] around the UK for an entirely new batch of Spectral Safaris. I was lucky enough to be within easy reach of two on the weekend of 23/24 July 2011, hoping to take home some form of ride-on animal for my troubles following an intensive [not intensive] training program involving getting familiar with as many of the decks as I could find lists for.

23rd July 2011: Guys that Game, Stoke-on-Trent

A meagre 14 players attended GTG and given that I've taken home more of their prizes than I really should be entitled to, I was feeling pretty good. The Random Bag O'Decks gave me Horde Warlock, something I wasn't particularly familiar with, being unable to find a decklist on the net.

Two separate people tell me it's the "best deck".

Best deck

BEST DECK

BEST DECK

Horrid flashbacks to last year's Safaris, where I picked up Horde Priest ("The Best Deck"), and thanks to the random selection of allies I ended up with a deck that closely resembled a steaming turd with some nice Priest cards sticking out of it. I didn't do very well.

On first impressions the Warlock was pretty nice - everything looked a little fragile but there's no denying Dread Infernal is excellent in a format like this, and giving him +2ATK with Malistra the Demonmistress is even better.

My long-suffering deck test buddy Steve joined us in Stoke and was my first opponent. He'd pulled Alliance Hunter (also considered to be very good) but I came out victorious after dropping enough fat guys that his Blackcrow couldn't deal with. Loque came a turn too late - I had enough on board for fatal so ignored the cat and went for the face. [1-0]

Game 2 was against Shrewsbury Guy, playing Horde Death Knight. This one was a heartbreaker - I did everything right, flipping my hero to make him discard his one card in hand - a Gargoyle, and having a healthly life lead at that point due to how ridiculously aggro the Warlock can be.

Guy was topdecking while I was trying to press the advantage. The turning point came when he picked up a couple of bits of armour, stopping the clock my diseases put him on; the next card was a Citadel Enforcer's Claymore, and after a couple of swings we were in a situation where I had enough on board to kill Guy, and providing he doesn't draw any burn, he can't kill me.

Off the top: Death Coil. [1-1]

Following this I shuffled up opposite my testing partner, Dan Goodman, who had pulled in my opinion the actual 'best deck', the Priest. More on that later though. He didn't really get anything on the board that I couldn't deal with, I got big guys out early and it was over pretty quickly. Dan later lamented that he'd had to play both Warlocks back to back, and lost to both. [2-1]

Joe Sadowski, also making the trip from Shrewsbury, was up next, also packing the Priest, in what we dubbed "the REAL top table". He walloped me, and it quickly became obvious that the Warlock cannot win this match with burn spells alone - a Nethermaven Donna Chastain backed up with any of the instant heal spells will pretty much win games by itself. Unfortunately I found this out the hard way, finding myself in the awkward situation of facing down a Nethermaven with two burn spells in hand to kill it with. My options were attempt to kill it and maybe fail, or don't attempt to kill it and get killed anyway.

Circle of Healing spoiled my plans and that was all she wrote. Of all the games I played on Saturday, this was the only one where I felt the game was completely out of my control. [2-2]

Asher was my final opponent, no doubt looking for revenge for my Ultimate Peon victory. He was packing the Rogue and with a couple of clever Perdition's Blade tricks took me and my awful mulligan down in no time at all. [2-3]

Guy didn't drop a single game all day and took home an El Pollo Grande for his troubles; Joe won the Tiger from the random draw. My consolation prize was a whole pack; I forget what was in it, but it wasn't very good. No matter - onwards to the following day's Safari where I felt a little more confident of my chances now I'd seen most of the decks that the lists proved elusive for.

Sunday 24th July 2011: Chimera Nottingham

Today the Box Of Decks was not kind to me. Horde Shaman. Universally regarded as bad, a quick flick through at least revealed a pleasant surprise, in that the Masterwork Stormhammer at least functioned as a usable weapon.

Round 1 saw me against a new player, Neil Cherry - I think he might play Magic. He was playing Alliance Druid, but thankfully I managed to drop an Infusion of Earth on my Masterwork Stormhammer and finished up wondering if the deck really was that bad after all. [1-0]

Alan Jiang is a new face on the Nottingham WoWTCG scene, though not one I've met before. He shuffled up a Mage opposite me and after a decent game of board control, he dropped Gabble; smacked me in the face twice with it and as I tried to swing the Stormhammer for fatal he played the Mage thing that stops people from attacking, and smacked me a third time to take the game. [1-1]

Next up: Mark Scott! I think he got a shit mulligan. I can't remember much about this. [2-1]

Axl Bell was next with his Priest, and seemed a little confused about how he'd ended up doing so well. He was the best type of new player - calm and thoughtful, planning his every move. He did make one massive play error that I was able to punish - with a Nethermaven and a 2/4 on board vs my Vanda Skydaughter, he went straight for my hero enabling me to eat his 2/4 with Vanda, flip, then kill the big guy in one fell swoop. Unfortunately it did me no good as the Shaman's cracks started to show, with the majority of its allies boasting very little health they died to random bits of burn and smaller allies, despite the above situation. [2-2]
Better without the text

Axl's friend was watching the end of our game, before lamenting how bad his deck was. His deck? The Horde Warlock.

"Oh, no no no. Give this to me, let me show you."

The next 20 minutes were a rather cathartic lesson in How To Play Horde Warlock, with the unfortunate recipient none other than Axl. He put up a really good fight but my failures against Joe on Saturday had taught me well and I knew exactly what I needed at every point.

After lunch, another new player! Wen Jie Lee is more accustomed to MTG and I think I only won this due to some rule mixups between games. He dropped a T3 Master of the Hunt to my T3 Stormhammer, a T4 Tesla, hitting me for 7; I took another 5 after attaching an Infusion of Earth to the mallet and killing the serpent. A turn or two later he completed the Essence of Enmity revealing another Tesla, then... didn't play it.

I ground out the win in the end, and asked about the Tesla following the game. He had forgotten that I would take combat damage when attacking the pet, so figured that the seven damage wouldn't be worth it until later in the game when it could be used as a finisher. [3-2]

More limitations of the Shaman deck beginning to show. A fun one is the inclusion of Zerzu - a 2/4 for 3, who upon entering play, heals all damage from all Nature allies you control. Nature allies who, for the most part, have two health. Maybe this will help me kill two Cerwyns with my Boki Earthgaze...

An old hand showed up for the penultimate round, playing Mage - Den Holland was pretty upbeat about the deck after Tom's 1-4 performance in Stoke suggested it wasn't all that. Den had the answers for everything - I played a guy, there was a Fire Blast or a Scorch waiting. Eventually I ran out of cards after keeping a potentially average hand, and he ran rampant. [3-3]

The game was over so quickly we had time for a friendly. The tables turned completely this time, I was even able to Frost Shock a Cerwyn and simply ran riot over his board for three or four turns before Stormhammering him to death. Get it right and the deck's not so bad; get it wrong and you're fucked.

Finally, James Goode-Hamy. Another Rogue. Some more Perdition's Blade tricks. A board full of guys that deal extra damage to exhausted characters, a Gouge, and 16 damage in one turn. I eventually stabilised, killing all but one ally, and dropping a protector. James was out of steam and topdecking, but I was well within killing distance with perilous little health remaining. He topdecked something to give his ally Assault 2 and Stealth, and I was done.

My next card, Chain Lightning - something I could have done with a few turns prior... [3-4]

Maybe next year I'll get it right. One day.

Tuesday, 12 July 2011

Twilight of the Dragons - previews have started!

Over at the Cryptozoic Blog, the official previews have finally started for the game's fifteenth set, Twilight of the Dragons. I'm going to skim over them quickly as there's twelve new cards - thirteen if you count Deathwing, who has been known of for a short while [big chin, not to be played with Dr. Boom, costs 60], and nobody wants to read my tripe about that many cards.

So. Starting off with the new ability pairs. Each class will have a pair of cards like these - one that destroys something and one that does something for you when it is destroyed.

It's a nice idea in principle - everyone loves synergy. I'm not sure these were the greatest example to show off the new cycle though. Favor of Undeath is a nice all-round card - it'll let your small guys trade up and will potentially let you kill two opposing allies with one of yours. Twisted Death Pact is less impressive - if one of your cards is attracting removal from your opponent, you lose that card. Paying 2 for a 3/3 is not too bad in that situation but it does require you to have two resources available, but more importantly, you're spending a card and not getting an amazing result out of it even after that.

Gardos Gravefang is the fabled 'Blue Anti-Broderick' that was mooted a while back by Cryptozoic. Granted he's not quite as impressive in a vacuum as everyone's favourite Undead, but he does exactly what it says on the tin - if your Gardos trades with your opponent's Broderick, Gardos will put that very same Broderick on the bottom of their deck, changing him from the greatest 1-drop ever to something strictly worse than Waz'luk.

Zor'dul Deathbinder is about the only thing I can envisage destroying with Twisted Death Pact, and even then - you've spent two cards, drawn one, and gained a blank 3/3 for a net cost of three resources.

You can save yourself a lot of hassle by just playing Kor Cindervein instead.

I think Zor'dul will be good in limited for those times that you go first but I really don't see it setting the world alight just yet.

Next up are a few of the rares. Taking this block's 'slightly underwhelming 7-drop slot' (previous holders: Darkness, Devastation) is Lyrana of Eldre'Thalas. She will at least leave a mark when she joins your party but without significant work building your deck may be largely underwhelming that late in the game.

Probably proving why I am no good at this game is Flamebringer Gaxix - an ally which interests me much more than Lyrana, simply down to how much easier it is to make his power useful. A potential 8/7 for 6 is simply good value and while his five health leaves a little to be desired, the potential bonuses make him highly playable in limited and worth pissing around with in constructed at the very least.

I don't know what to say about Blade of the Burning Sun. It can be used on turn 4, doesn't require any additional resources and merely requires you to put a load of fire cards in your deck. You can even reveal Alexstrasza and give your allies Assault 25 if you're lucky.

Is it too good to be true, or will it end up being one of those cards that is just not quite good enough, like Worldbreaker's Aspect of the Wild? As the UK's resident 'Pinprik Guy' I am looking forward to going back to flinging fire around for a living even if my little impish friend can't be with me.

As for Caelestrasz, he's a more expensive, less-restricting Spectral Kitten that gets bigger with the aid of his brothers. I'm sure there are plenty of ways to abuse this, though the example I keep trotting out (which will probably never, ever happen) is untapping with Korialstrasz in play, then playing this guy to create a board of an 11/11, a 12/13 and five 8/8s. Worth noting that his power affects himself, so he will always be a 5/5 barring external influences.

So far I've ignored Terrastra, largely due to the fact he looks a bit like Skeletor. His first power is decent - giving your hero static ATK is never to be sniffed at, but the second one is more interesting. 

Cards like Magni and Cairne from Worldbreaker took a little while to catch on, but now it's hard to deny that getting a 1/1 for free is great value for money. So, getting a 2/1 should be better, right?

Having to pay 6 for Terrastra does take the shine off that a little, and while you can now stash that second Adam Eternum for a little extra firepower, I don't think he's likely to make too many waves on the tournament scene. Maybe we'll see a new version of the Paladin Lava Dredger deck that also spawns 2/1s?

The Obsidian and Twilight dragonflights make their debut in this set too - bringing with them some much-needed utility with their ability to destroy things when they themselves hit the bin. The Obsidian Drakonid pops abilities, and the participation card for the Twilight release celebrations pops allies when it dies.

The Twilight flight, on the other hand, appear to feed off the destruction caused by the Black flight...

Finally, though, someone who is so eager to fight by your side that when the elements align they will do so for free. He is billed as "Azeroth's Greatest Champion" and I find it very difficult to argue:


Wednesday, 6 July 2011

Spiders and Starters [2011 EUCC and Spectral Safari]

This past weekend, the 2011 European Continental Championships happened. And on that weekend, a Scotsman named Marko walked away with thousands of pounds of Apple equipment having beaten Europe's finest by allying himself with some spiders and throwing lots of stuff in the bin.

Doesn't sound too good on paper, does it? Well, seeing as I lent practically all of my cards out for EUCC I've got no decks of my own to talk about, so I'd like to discuss Marko's instead.


The deck can be described quite succinctly as "aggro". The key cards are Azjol-Anak Champion, All Things in Good Time, and the cards that benefit from entering or being in your graveyard - Uruka, Incendiary Totem, Stormstrike Mace and Broderick.

I had chance to play a couple of games with a very similar version of this deck before handing it over to Matt Light (who Top 64d with it - well done mate). Despite looking a bit like a horrible pile on paper, the deck is surprisingly explosive in pretty much every way. 

It draws tons of cards - Elemental Vision will quite often draw you a card and net you another positive effect from the cards that hit the bin, Conversing with the Depths has drawn me five cards for three resources more than once, and if all else fails, All Things in Good Time will draw three for eight resources. Grazzle Grubhook sifts through your deck for you, and has a funny name to boot. Grazzle Grazzle Grazzle.

It does stuff 'for free' - Grazzle Grubhook is a miracle worker in this deck, and quite often you can streamline your hand and gain benefits from the cards you discard. Activating Grazzle and discarding a Uruka in response to your opponent's draw is a surefire way to lose friends - and best of all you got a card out of it.

It shits out damage like you wouldn't believe. Let's say it's turn four. On turn three I played an Azjol-Anak Champion. It is a 3/3. On turn four I attack with it, and after it enters combat, I complete All Things in Good Time, discarding a Uruka, an Incendiary Totem and a Stormstrike Mace, readying the champion and also turning it into a 6/6. Combat concludes, you take 6 from the spider, 3 from the Totem and however many from Uruka - and the spider can attack again.

Then I drop a resource and play Edge of Oblivion or Feral Spirit. Does that sound good?

Of course that's something of an unrealistic expectation to have happen every game, but the deck shines in its resilience - even when you don't deal twenty damage on the third turn you will still be able to put your opponent on the back foot for very little effort on your part.

This deck was a breakout hit at the North American Continentals, though Marko has made a subtle change to the decklist that did so well back then. See those two Wavestorm Totems? They were Wind Shears in the original decklist - and given the furore over the Bunny Deck which I spoke about briefly a week or two ago, it was largely expected that the deck Marko played would pack extra Wind Shear to deal with it, as it was suspected the deck would be ubiquitous at EUCC.

Instead, it had a mere eight pilots, only two of which finished with a positive win/loss record.

Wavestorm Totem is a great card for the mirror match, and a lot of other matches to go alongside that. Not only does it prevent your opponent from doing too many shenanigans readying their allies several times during a turn, it also lets you make extra use of the Stormstrike Mace - readying your opponent's allies to bounce them back to their hand!

A pretty inspired choice all in all. Congratulations go to Marko once again for taking the tournament down - if you want to know more, maybe read some of the feature matches that are linked to here.

--

The Spectral Safaris are coming up soon - there are ten locations in the UK hosting one and I will be lucky enough to attend one on both days of the Safari weekend. Like last year, the Safaris will be played with Class Starter Decks and a Spectral Tiger will be given out as a door prize to one player who completes the entire event.

I, along with many others, wasn't especially impressed with last year's Class Starter decks. They were a nice idea and were probably great for new players, but as a player of about two years at that point, they basically boiled down to one thing - stall to turn 7 and play the big powerful guy whilst having something in hand to kill your opponent's big powerful guy. Add to that the randomisation aspect of the decks, where you were given a set pack of abilities for your class but a random selection of allies, and the relatively low power level of the decks, and they made for something of an awkward experience.

This year they've got things right in a lot of the places that matter. Steve and I have four decks between us - Horde Warrior, Horde Death Knight, Alliance Paladin and Alliance Priest. Each deck is a fixed sixty cards so you always know what you're going to get, and the contents have been themed somewhat.

The Horde Death Knight hero is an undead, and his ally friends are all Death Knights, Undeads, or both. The Paladin deck features a large number of Humans and Paladins, and so on. As a result the decks feel thematically cute and also make it more reasonable to prepare for what your opponent might be playing when they sit down with a particular deck.

Last night we swapped the decks around a bit and had a few games. Before we started the Death Knight was the clear favourite - Gargoyle is very good indeed and Unholy Ground will just run rampant if left unchecked. However, on the night it did not perform as expected, losing every game that it played. The Priest deck is very heavy on healing (including the excellent Holy Talent, Circle of Healing) and can make games go very long; the Warrior is not so reliant on armour to win now and can quite easily rush you with the aid of Battle Shout, and bizarrely, the Paladin deck was my personal favourite - full of cantrip* effects, this one is swimming in card advantage, as well as some quality rare cards - Holy Shock is excellent whichever way you look at it, Wrath of Turalyon has its uses and Seal of Wrath is... well, it's ok I guess.

What makes Seal of Wrath playable is the inclusion of weapon cost reducer effects - Edgemaster's Handguards lets you swing weapons for 1 less, as does Andiss Butcherson. Have both in play and that Angry Dread you control is swinging for free, dealing 2 and then a further 2 from Seal of Wrath. Add in cantripped heals, Hammer of Justice and a solid (if expensive) flip, the Paladin deck is a surprise package that I would not be at all unhappy to unwrap come Tiger Day.

If I had one complaint, it would be about one of the cards in the Horde Death Knight deck - Dark Cleric Jocasta. Remember how I said that all the allies were either Undead or Death Knights? Well, Jocasta was printed as a way of recurring your allies from the graveyard, and she works great. Unfortunately, when Whitney Gravecaller exists, Jocasta seems like an awkward choice to include...

Anyway. Go win some tigers. If you're a new player then this is the absolute perfect event for you - find out where your nearest Safari is, turn up and wreck some face. It will be worth it.

*A cantrip effect is basically a card that gives you an effect, and then draws you a card - Hammer of Justice for instance.